How to use it
- On Download, choose macOS Apple Silicon, macOS Intel, or Windows x64 according to your computer and the current release assets.
- Install the coding Agent you want to use and complete its own sign-in.
- In Settings → Agents, check its status on this computer; then inspect available models and permissions in a teammate’s run configuration.
Check these separately
- App package
- The Download page lists the assets in the selected release. Match macOS arm64, macOS x64 or Windows x64 to the machine.
- Agent installation
- Settings → Agents detects products available on this host. Installation and product authentication are separate steps.
- Teammate configuration
- Each teammate selects an Agent, model and supported parameters. A globally available Agent is not automatically assigned to every teammate.
- Run readiness
- Use a small real request and inspect its Run panel. A product may be detected but still lack account access, a supported model or permission.
When moving between computers
Install the App and desired Agent on the new host, sign in to the Agent, then inspect each teammate’s configuration and project paths there.
Do not assume a status observed on one host applies to another host; availability is checked against the computer doing the work.
Server packages and Agent qualification
Server 0.4.1 has public packages for macOS arm64/x64, Windows x64 and Linux x64 GNU. The Server installation guide lists prerequisites. A package being available does not certify every Agent or model on that OS; Linux Agent support retains its per-adapter preview/qualification boundary.